Skills are permanent upgrades for your character. They are never spent and never wear off, but each next level costs almost twice as much as the previous one. Here you will learn which skills exist, what each one actually affects, and how the price per level is calculated.
A skill is a numeric level tied to a specific game action. The higher the level, the stronger the effect: more attack in battle, a longer hex discovery radius, or access to more complex buildings.
Skills are bought with experience earned in battles. The price of the next level is calculated by the formula:
price = ceil(base_price × 1.96(level−1))
This means the first few levels are cheap, and every next level is almost twice as expensive as the previous one.
Base price: 2 experience per level. No cap.
Increases the attack of your units in battle. Each level adds a percentage bonus to the base attack of every creature in your army. This is the main skill for players who play aggressively and get into fights often.
Example: a warrior with base attack 100 and skill level 50 receives a +50% bonus and hits for 150.
Base price: 2 experience per level. No cap.
The mirror image of the Attack skill: it increases the defense of your units in battle. The higher the level, the less damage your army takes. It makes sense to level this one together with Attack — otherwise the enemy will simply grind your units down.
Base price: 5 experience per level. No cap.
Unlocks access to more complex buildings. If a building requires a minimum Construction level, the server checks the skill before resources are spent and cancels the action if the level is too low.
Base price: 40 experience per level. Range: from 2 to 8.
Defines the distance from which you can harvest resources and interact with already captured hexes. At level 0 the range is 2, at the maximum it is 8. Useful when your mines and factories are scattered across a wide territory.
Base price: 40 experience per level. Range: from 2 to 12.
The distance at which you can open unexplored hexes around your territory. It starts at 2 and tops out at 12. Each hex is still opened by a separate action that costs energy, but a higher range lets you choose targets farther from your current position.
Base price: 100 experience per level. Range: from 1 to 3.
The most expensive and rare skill: the range for interacting with other players and objects — attacking, helping, trading. Starts at 1 and ends at 3, so think it through carefully and only spend when your economy is already solid.