In the game you can meet various monsters. Let's try to figure out who fights whom, what determines victory, and which bonuses help you win.
How to start a battle
You need to find an opponent and press the attack button. Monsters can be found:
On new hexes
Every time you open a hex, you may meet different monsters - rats, spiders, survivors, or other creatures.
On hexes with buildings guarded by monsters
Most useful buildings have guards — fight them to get treasures.
Fighter characteristics
Every creature in the game — settler, knight, rat, robot, mummy — has the same set of four base stats.
Attack — how much damage the fighter deals on a successful hit.
Health — how much damage the fighter can take before falling in battle.
Defense — reduces incoming damage; the higher it is, the harder it is to kill the fighter.
Luck — the higher it is, the harder the fighter hits on average. Luck doesn't guarantee a hit, but it makes every successful hit count for more.
Hint: attack and luck decide the fate of a single hit, while health and defense decide whether the army holds out until the end of the fight.
How the outcome of a battle is calculated
Combat goes in turns: first the strongest squads on both sides, then the rest, turn after turn, until someone wins.
Who hits first. The strongest warrior hits first, then the next strongest, and so on down to the weakest.
Every hit. A fighter picks a random living opponent and attacks them. The strength of the hit is made up of several things:
The base of the hit is set by the attacker's attack stat.
The higher the attacker's luck, the wider the spread: sometimes the hit is weaker, sometimes noticeably stronger. On average, a lucky fighter deals more damage than an unlucky one with the same attack.
The higher the target's defense, the more it absorbs incoming damage. High defense doesn't cancel damage entirely, but it makes every hit less lethal.
Damage multiplication. A group of five rats deals five times more damage than one rat: all units of one squad participate in the attack at once.
Misses. Sometimes a fighter swings wide — even a very strong fighter can miss. The randomness here is small and does not depend on luck: it's just a share of failures in battle.
What happens to a wounded warrior. Damage accumulates in the squad's shared "health". When a warrior takes enough damage, they lose some fighters. If the warrior is fully destroyed, they leave the battle.
When the battle ends. As soon as one side has no living warriors left — the other side wins and collects the loot from the battlefield.
Simple rule: attack sets the strength of a hit, luck — how much luckier or weaker it can turn out, defense — how much the damage can be softened, and health together with the number of fighters in the squad determines how many hits the squad will survive.
Enemy army strength
Enemies adapt to the strength of your squad. This happens smoothly: the game gradually pulls the target strength of enemies you meet toward your army's strength instead of changing it instantly after one purchase.
Why attack someone?
First, every victory gives you experience that can be spent on upgrading your character's skills.
Second, after victory monsters may leave useful resources.